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Sign up with Google Sign up with FacebookLoads of them you can play. Depends a lot on what kind of resources you're working with...
if you have a whiteboard, you can do lots of things like race games with markers where you yell out numbers, words, etc...and two have to run to the board and write it down.
Sticky balls also work great - you write down a bunch of words and then they have to hit the one you say out loud with the balls.
Cut a sentence or text in strips of paper and ask the kids to put it back in order. Have it be a competition.
It's usually the best age group - those kids really love whatever you throw at them. Just make sure it's presented as a game, of a competitive nature, and they'll love it
It really depends on two things: class size and resources/tools you have. I teach a small class from 2 students to 8 students, and I've found a bunch that I use regularly when I got flashcards, a big die and a red ball. A timer is a tool that's a must-have for these, by the way.
"Timed Race/Chain" - Whereby you set them a task, usually a reading task, either individually or as a reading chain of teams/class and have them complete the task/read the passage as fast as they can. I usually have them beat their own times rather than compare them with each other, because competition is hardly ever a good thing.
"The Bomb" - Set the timer to anywhere from a 5-12 second countdown, and have the kids toss the ball around. The "bomb" explodes on whoever has or last threw the ball when the timer beeps. They have to then answer a question or read a sentence or something like that.
"Card Game" - Really has no name. I distribute the flashcards that come with the textbook to the students. The students then have to play "Rock, Paper, Scissors" or "Rock, Scissor, Paper, Go" since my students are from Japan. The winner gets a chance to guess the cards of their peers using a preset sentence structure. I use a coin toss to change things up, where a wrong call means you lose a card but a right call means you get 3 chances to guess cards (where you start testing their skills at deduction by elimination).
"Eraser Game" - When you have over a dozen or so flash cards, lay them out evenly across the edge of the table. Students are to take out their erasers, roll a die, move those number of steps forward and speak the appropriate sentence/vocabulary on the card they land on. I like to throw in traps whereby they land on (marker/pencil case/pens/anything) and it sends them back to the beginning or last trap. Also, they need to land on the finish line to complete otherwise, they move the remaining steps backwards.
Those are the main staples I've been using for the past 2 months with great success. My students keep clamoring for more and always want to play them, much to my chagrin when I keep trying to introduce a new game or class dynamic every other week or so. But they're happy, they're adorable, they're learning and that all helps me get paid.. what can you do? *shrug* lol
Just finished a class for 10-12 year olds. Had fifty pics stuck all over the wall and students had to race to describe them to their partners. Very active and doesn't give them time to worry about whether they're saying something correctly. Always worth doing.